Sold by: Vendortron, Gun Runners kiosk Prospector merchant,the Prospector's Den Arms merchant, 188 Trading Post Alexander, 188 Trading Post Boomer munitions manager, Nellis Air. This mod increases the rifle's rate of fire by 20, from 0.45 to 0.54 shots per second. This (and any animation i make) is fully modders resource, use it as you want, credit would be nice but it's not a requirement. rifle custom bolt is a weapon mod for the GRA anti-materiel rifle in the Fallout: New Vegas add-on Gun Runners' Arsenal. Here's the latest download, consider it a beta until i get all weapons working with at least a few custom reloads included: s_Super_Mutant_Animation_Expansion_Beta_1.2.7z I hope something like this would be useful to the folks here. (maybe reload, that would be a pain in the ass, the hands are so big! haha) Pump action shotgun attack and reload anims. I'm working on one handed pistol at the moment, some WIP shots: Īs you can see that's a super mutant firing an UZI in full auto. Two handed auto and rifle are both done, they can now use any weapon from these categories without the silly restriction due to lack of reload or attack animations. TTW immediately sprang to mind since mutants are much more common in DC. Hey Guys, I was recently asked by a friend working on leveled lists to look into expanding the range of weapons super mutants can use, i started doing it today and realized that it's possible to make animations for mutants so they use every weapon in the game without issues, they're creatures and don't suffer from the same limitations as NPCs.
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